TOYZSTEAM helps Students use their TOYZSTORY to Create and become TOYZMAKERS and sell on the TOYZSTORE
A better way to Learn STEAM through superhero rap and storytelling.
We include everyone in the evolving technological future through STEAM storytelling.Â
Gaming + STEM + Art + Maker + Entrepreneurship To Get Students prepared for the Future of Work
TOYZSTEAM IS DEVELOPED AT CARNEGIE MELLON UNIVERSITY
TOYZSTEAM is Carnegie Mellon Developed, MIT Validated, and NSF Researched by Black multi-generational engineers.
FRAMEWORK
Our Superhero Rap concept teaches students to be STEAM superheroes and entrepreneurs. It infuses cultural relevance, DEI, SEL, storytelling, and technical and creative skills.
WATCH TOYZSTEAM CURRICULUM VIDEO
A mechanical engineer and economist is troubled by the plight of people and decides to begin a heroic journey.
Co-Founder Damola Idowu
At 12 Damola Idowu was a poet who loved writing love letters and dreamt of being a mechanical engineer after watching a show Knight Rider about an Autonomous vehicle with an AI named KITT. At 15 his dream became true taking college classes at Syracuse during summer college. At 16 he will enroll at Syracuse full-time to study mechanical engineering and economics. At 18 he will win an engineering competition at Howard University.
Co-Founder Wole Idowu
His son Wole Idowu will be inspired and will come up with his own inventions that were sustainable and accessible for billions of people in the world. He will present this idea at 15 on top business television network CNBC in a documentary with fabled Silicon Valley investor Peter Thiel. 20 Under 20 transforming tomorrow was the title and he will choose to enroll at Carnegie Mellon University at 15 to pursue electrical and computer engineering and learn to build his world changing technology.
Watch them on CBS News
Culture Responsiveness
Superhero Rap Idealism as the Background
Interdisciplinary Topics
AI, AR/VR, game design, Audio Editing, 3D Animation, Python Programming, Chatbots Developing, 3D printing, Marketing, Entrepreneurship
Hands-on Projects
Working Time and Deliverable Artifacts for Each Session
Diversity, Equity, and Inclusion
Indentity-based Design and Ideation
Social & Emotional Learning
Encourage Self-awareness, Peer Collaboration, & Peer Evaluation
Superhero Rap Storytelling
Creating STEAM Superhero Version of themselves
Our Dah-Varsity platform uses learning engineering in a gamified virtual learning environment that integrates Hip-Hop culture, Superheroes, and STEAM storytelling. We virtually provide practical real-world simulations. Our platform predicts education and career potential, offering real-time guidance, mentorship, and support to sustain STEAM learning pathways and careers.
Dah-Varsity can virtually simulate any industry. Here's what we have currently.
Learning engineering feeds our AI model to personalize user experience.
- Find Pre-college information tailored to your interests, out-of-school time, and location.
- Predict what kind of careers you can get. It's able to find open roles in a variety of companies.
- Find socioeconomic factors around where you live based on income, education, employment, and crime.
- Personalize your journey toward STEAM careers and education with your digital twin to predict the best pathways.
- Connect with mentors and supporters on your journey.
- Enhance your Resume to better present your talent.
T0YZSTEAM CURRICULUM
Our curriculum was developed at Carnegie Mellon University and covers these topics.










TOYZSTORIES FROM OUR SUPERHERO COMMUNITY
5000+ students since 2014 and rapidly growing
Meet Timothy
Timothy is an African-American student who has been in our program since he was 10 years old. We hosted him and a group of parents and students to CMU’s Entertainment Technology Center as part of our programming.
Meet Rebecca
Rebecca’s passion for computer science started in sixth grade when they took their first class designing games on Scratch. They went on to take more classes and attend coding camps.
Meet Manling
Before 16 in a small town called Taishan – a country-level city in Guangdong province, Manling grew up learning English phonetic transcription at an after-school tutor center during summer breaks when they were about 11 years old.
Meet Kennedy
Kennedy is a Computer Science major who is passionate about game development. She learned the basics of creating games in a CMU + Howard collaboration class and is now continuing her passion for creating games to help others.
















SUPERHERO COLLABORATION WITH HBCUs
Howard and Carnegie Mellon Universities and Toyz Electronics are collaborating to build better pathways for underrepresented and underserved students into the STEAM fields
From our I-Corps Research, a collaboration was created between Carnegie Mellon University and Howard University to democratize creative technology education for Historical Black Colleges and Universities. This is a model for other such collaborations. Unity Technologies is supporting the effort. Toyz Electronics is also co-teaching Howard University Students programing for game development for Windows mixed reality, GitHub implimentation in production workflow and Unity.
TOYZMAKERS AT EVERY STAGE K-WORKFORCE
ToyzSteam is a modular framework that can be modified for different age groups and focuses of interest.
Elementary School
We Worked with BNY Mellon, Girl Scouts, Red Chair Pittsburgh, and Women in Technology. Students learned how to express themselves and communicate their ideas. They get exposed to potential careers in STEAM industries.Â
Middle School
We worked with Middle School students to ideate and create. They apply themselves with fundamental building blocks for future careers in STEAM.
High School
We worked with High School Workshop at Carnegie Mellon University Swartz Center for Entrepreneurship. Students are trained on utilizing creativity tools in an application development environment. They learn hands on and get exposed to a variety of skills in several industries.Â
College
We worked with College Students at Carnegie Mellon University to get expereintal learning. We use Project Based Learning and industry standard tools. Our training provides pathways for proficiency and certification.
TOYZSTEAM TESTIMONIALS






SUPERHERO PARTNERS





























































