POI BREAKDANCING VIDEO GAME WILL TEACH CODING AND GAME DESIGN
TOYZSTEAM uses virtual learning to increase diversity and inspire innovation in Science, Technology, Engineering, Art, Math (STEAM) fields.
We use hip-hop culture, comic books, gaming, global cultural exposure, entrepreneurship, and music to engage students.
Our over 250 hours of culturally relevant curriculum was designed on the campus of Carnegie Mellon University. It has courses for English, music, coding and game design, and entrepreneurship. Our focus is to provide training of skills necessary for computer-related careers in Science, Technology, Engineering, Art, Math (STEAM).
Taking a project-based learning approach, we enable, empower, and engage students by developing their creativity, imagination, and innovation in a fun and exciting way. Students have ownership. We appeal to them with culturally relevant content. They are inspired to innovate & create their own “TOYZ”
STUDENTS LEARN TO BECOME
STUDENTS WILL EVENTUALLY BE ABLE TO MARKET AND DISTRIBUTE THEIR VIRTUAL ASSETS AND “TOYZ”
WE HAVE BEEN DEVELOPING OUR PRODUCT FOR OVER 5 YEARS AT CARNEGIE MELLON UNIVERSITY WORKING WITH OVER 2000 STUDENTS K- COLLEGE
We did a Workshop with BNY Mellon, Girl Scouts, Red Chair Pittsburgh, and Women in Technology.
Students learned how to express themselves and communicate their ideas. They get exposed to potential careers in STEAM industries. They get inspired to learn and are engaged.
High School Workshop at Carnegie Mellon University Swartz Center for Entrepreneurship. Students are trained in utilizing creativity tools in an application development environment. They learn hands-on and get exposed to a variety of skills in several industries.
We use Project Based Learning to train Students on industry-standard tools. Our training provides pathways for proficiency and certification.
NEWS COVERAGE MIDDLE SCHOOL STUDENTS
WJLA in Washington DC featured our 12-day pilot workshop at the Washington Auto Show. Middle School Students and High School Students learned from our Washington Auto Show pilot. In Middle school, students begin to ideate and create. They begin to apply themselves with fundamental building blocks for future careers in STEAM. Students work in groups and learn soft skills like expression and teamwork. Students work on creative projects in teams. Students produce digital assets and integrate them into a game design environment.