TOYZSTEAM helps Students use their TOYZSTORY to Create and become TOYZMAKERS and sell on the TOYZSTORE
A better way to Learn STEAM through superhero rap and storytelling.
We include everyone in the evolving technological future through STEAM storytelling.
STEAM SUPERHERO RAP
Gaming + STEM + Art + Maker + Entrepreneurship
To Get Students prepared for the Future of Work
TOYZSTEAM IS DEVELOPED AT CARNEGIE MELLON UNIVERSITY
TOYZSTEAM is Carnegie Mellon Developed, MIT Validated, and NSF Researched by Black multi-generational engineers.
NSF Research
FRAMEWORK
Our Superhero Rap concept teaches students to be STEAM superheroes and entrepreneurs. It infuses cultural relevance, DEI, SEL, storytelling, and technical and creative skills.
TOPICS
Interdisciplinary Topics with Modular Lessons. AI, AR/VR, game design, Audio Editing, 3D Animation, Python Programming, Creating Chatbots, product Development, 3D printing, Marketing, Entrepreneurship.
MIT VALIDATION
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Learn More
Learn More
Learn More
WATCH TOYZSTEAM CURRICULUM VIDEO
OUR TOYZSTORY THE ORIGINS OF SUPERHERO RAP
A mechanical engineer and economist is troubled by the plight of people and decides to begin a heroic journey.
Co-Founder Damola Idowu
At 12 Damola Idowu was a poet who loved writing love letters and dreamt of being a mechanical engineer after watching a show Knight Rider about an Autonomous vehicle with an AI named KITT. At 15 his dream became true taking college classes at Syracuse during summer college. At 16 he will enroll at Syracuse full-time to study mechanical engineering and economics. At 18 he will win an engineering competition at Howard University.
Co-Founder Wole Idowu
His son Wole Idowu will be inspired and will come up with his own inventions that were sustainable and accessible for billions of people in the world. He will present this idea at 15 on top business television network CNBC in a documentary with fabled Silicon Valley investor Peter Thiel. 20 Under 20 transforming tomorrow was the title and he will choose to enroll at Carnegie Mellon University at 15 to pursue electrical and computer engineering and learn to build his world changing technology.
Watch them on CBS News
INTERACTIVE STEAM LEARNING TELLING YOUR TOYZSTORY
Culture Responsiveness
Culture Responsiveness
Superhero Rap Idealism as the Background
Interdisciplinary Topics
Interdisciplinary Topics
AI, AR/VR, game design, Audio Editing, 3D Animation, Python Programming, Chatbots Developing, 3D printing, Marketing, Entrepreneurship
Hands-on Projects
Hands-on Projects
Working Time and Deliverable Artifacts for Each Session
DEI
Diversity, Equity, and Inclusion
Indentity-based Design and Ideation
Social & Emotional Learning
Social & Emotional Learning
Encourage Self-awareness, Peer Collaboration, & Peer Evaluation
Superhero Rap Storytelling
Superhero Rap Storytelling
Creating STEAM Superhero Version of themselves
DAH-VARSITY GAMIFIED
MULTI-PLATFORM STEAM LEARNING
https://youtu.be/IiA_yBb5y5U?si=ZB93xrue6Ca_Qer1
Our Dah-Varsity platform uses learning engineering in a gamified virtual learning environment that integrates Hip-Hop culture, Superheroes, and STEAM storytelling. We virtually provide practical real-world simulations. Our platform predicts education and career potential, offering real-time guidance, mentorship, and support to sustain STEAM learning pathways and careers.
LEARN ABOUT VARIOUS INDUSTRIES IN
DAH-VARSITY
Dah-Varsity can virtually simulate any industry. Here’s what we have currently.
Automotive
Industry
Space
Industry
Manufacturing Industry
Game Design Industry
Global
Cultures
DAH-VARSITY GAMEPLAY
Photos
Videos
WE USE OUR DAH-VARSITY AI TO ENHANCE USER EXPERIENCE
Learning engineering feeds our AI model to personalize user experience.
- Find Pre-college information tailored to your interests, out-of-school time, and location.
- Predict what kind of careers you can get. It’s able to find open roles in a variety of companies.
- Find socioeconomic factors around where you live based on income, education, employment, and crime.
- Personalize your journey toward STEAM careers and education with your digital twin to predict the best pathways.
- Connect with mentors and supporters on your journey.
- Enhance your Resume to better present your talent.
T0YZSTEAM CURRICULUM
Our curriculum was developed at Carnegie Mellon University and covers these topics.
TOYZSTORIES FROM OUR SUPERHERO COMMUNITY
5000+ students since 2014 and rapidly growing
Meet Timothy
Timothy is an African-American student who has been in our program since he was 10 years old. We hosted him and a group of parents and students to CMU’s Entertainment Technology Center as part of our programming.
Meet Rebecca
Meet Manling
Meet Kennedy
SUPERHERO COLLABORATION WITH HBCUs
Howard and Carnegie Mellon Universities and Toyz Electronics are collaborating to build better pathways for underrepresented and underserved students into the STEAM fields
From our I-Corps Research, a collaboration was created between Carnegie Mellon University and Howard University to democratize creative technology education for Historical Black Colleges and Universities. This is a model for other such collaborations. Unity Technologies is supporting the effort. Toyz Electronics is also co-teaching Howard University Students programing for game development for Windows mixed reality, GitHub implimentation in production workflow and Unity.
TOYZMAKERS AT EVERY STAGE K-WORKFORCE
ToyzSteam is a modular framework that can be modified for different age groups and focuses of interest.
Elementary School
We Worked with BNY Mellon, Girl Scouts, Red Chair Pittsburgh, and Women in Technology. Students learned how to express themselves and communicate their ideas. They get exposed to potential careers in STEAM industries.
Middle School
We worked with Middle School students to ideate and create. They apply themselves with fundamental building blocks for future careers in STEAM.
High School
We worked with High School Workshop at Carnegie Mellon University Swartz Center for Entrepreneurship. Students are trained on utilizing creativity tools in an application development environment. They learn hands on and get exposed to a variety of skills in several industries.
College
We worked with College Students at Carnegie Mellon University to get expereintal learning. We use Project Based Learning and industry standard tools. Our training provides pathways for proficiency and certification.
https://www.youtube.com/watch?v=IOT_rngbiE0https://toyzsteam.com/wp-content/uploads/2023/04/Group-uses-Washington-Auto-Show-to-teach-kids-STEM-WJLA-1-1-1-1-1-1.mp4https://youtu.be/yPGDl85gGCchttps://youtu.be/3jrEfV3eSa8
TOYZ IN THE PRESS
TOYZSTEAM TESTIMONIALS
5/5
“You have a lot of territory covered with all of this. And I’m actually glad to see METALS involved in terms of evaluating, to see are you accomplishing your learning objectives. So, some of that entertainment you picked up from some of our ETC students in the past, now you’re broadening that. So, I just look forward to seeing where all this work leads.”
Mike Christel
Teaching Professor, Entertainment Technology Center, Carnegie Mellon University
5/5
“A lot of the conversations that we’ve had with Damola and Wole and Dr. Victoria Mattingly have to do with their democratization of access to technology and creating. Because in the nonprofit sector, we know that as we’re meeting today’s needs, we also have to be thinking about job creation for tomorrow. So, creating an equitable environment for that is extremely important”
Emily Francis
Program Manager At Greater Pittsburgh Nonprofit Partnership
5/5
“These kinds of tools and ideas and innovations most important thing is to spread the word. Get people aware of it. Be able to see the practicality and the possibilities presented. draw those people who are going to be the early adopters the people who really want to get engaged in it and spend the time with it upfront to to build the early successes, and then it grows from there.”
Stuart Blacklaw
Provost And Executive Vice President At The Community College Of Allegheny County