STEAM SUPERHERO RAP
Gaming + STEM + Art + Maker + Entrepreneurship To Get Students prepared for the Future of Work
We informally utilize SuperHero Rap to introduce students to STEAM concepts in a process that combines STEM + Art + Maker + Entrepreneurship.
INTERACTIVE STEAM LEARNING TELLING YOUR TOYZSTORY
Interdisciplinary Topics
AI, AR/VR, game design, Audio Editing, 3D Animation, Python Programming, Chatbots Developing, 3D printing, Marketing, Entrepreneurship
Culture Responsiveness
Superhero Rap Storytelling
Social & Emotional Learning
Hands-on Projects
Interdisciplinary Topics
DEI
WATCH TOYZSTEAM CURRICULUM VIDEO
Carnegie Mellon Human Computer Interaction Institute (HCII) METALS program Masters Students give their final presentation of their Instructional Design work on the Toyz Electronics TOYZSTEAM Curriculum. Xinzhu Wang and Xinyu Lin are the students.
SEE IT IMPLEMENTED LIVE
Curriculum workshop implemented at Carnegie Mellon's SAMS Pre College Program
TOYZSTEAM IS DEVELOPED AT CARNEGIE MELLON UNIVERSITY
SUPERHERO COLLABORATION WITH HBCUs
Howard and Carnegie Mellon Universities and Toyz Electronics are collaborating to build better pathways for underrepresented and underserved students into the STEAM fields
From our I-Corps Research, a collaboration was created between Carnegie Mellon University and Howard University to democratize creative technology education for Historical Black Colleges and Universities. This is a model for other such collaborations. Unity Technologies is supporting the effort. Toyz Electronics is also co-teaching Howard University Students programing for game development for Windows mixed reality, GitHub implementation in production workflow and Unity.